Project Nimbus
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Game Details

Launch Date: 2015
Developer: GameCrafter Team
Publisher: Kiss Ltd.
Genre: Mech | Simulador

Also available for:

PC Windows

Other games in this genre:

NetMech
MechWarrior 2 - 31st Century Combat
Bedlam
Shattered Steel
MechRunner

EUR | EUA | JAP

Details

Early Access Preview

Everybody enjoys a modern game that is able to reach back into their childhood joys, and Project Nimbus is certainly no exception to that! Keep in mind that Project Nimbus, developed by GameCrafterTeam and published by KISS ltd, is still in development and this early access preview reflects the unfinished build released to date by the developers.

The world’s surface has been devastated in the last great war, and humanity has fled to their sky cities; at least, the privileged and lucky ones. With peace achieved only by complete destruction of earth’s surface, faction and rebel skirmishes are an everyday occurrence. To do battle with these constant threats, Project Nimbus is developed to create “Mirai.” You are the ace pilot to have the honor of commanding “Mirai,” the most advanced Battleframe ever dreamed of. With an organic Mirai as your copilot, you must defend the nations’ sky cities and defeat all threats to humanity from factions and rebels alike.  With fun backstories and interesting characters and twists, despite the fact there is only one act currently released, Project Nimbus is an entertaining story adventure!

After climbing into your Battleframe, the first thing you notice is it’s obvious influence from classic anime stories. This is done in a tasteful way, and does not detract from the game at all; in fact it encourages the game further. Being able to relate to aspects of  the ships origins, and expect its response and agility to match your imagination, you aren’t left wanting as your high speed Battleframe launches into battle in all its glory. The ship is easily piloted, with intuitive “WASD,” and the optional “EC” for lift and dive controls; and is incredibly responsive to piloting and maneuvering.

The balance of maneuvering and attacking is also well developed, relying heavily on your skills as a pilot, but also being forgiving if you don’t execute your maneuver correctly. Perfect example is performing a strafing attack run, and accidentally broadsiding a skyscraper during your pass; your Battleframe takes no damage, and instead is auto piloted around the obstacle itself, giving you freedom to continue your attack as if your dodge was entirely planned.

The graphics and textures themselves are well thought out, giving detail and heavy thought behind textures you’d see close up, as well as general color and feel of elements you would only see from in game 10,000 feet in the air. The graphics are also a smooth blend of surreal textures, and anime block colors; again paying tribute to its origins and genre of game.

Folded into each level, almost seamlessly, are the sounds of combat and the mood music to match. Hearing the missiles target lock tick, rail guns pound, and your afterburners roar is such a childhood  delight,  that you have to allow yourself a moment of distraction to listen to your missiles launch in mass at their targets.

Now in the case of an early access game, there are some bugs and changes that need to be made. In Project Nimbus’s case, however, there are only three minor issues within the game. First the difficulty level not  only pushes your skills to the limit when dogfighting with multiple squads of Battleframes, but in some situations – namely the end boss of act 1 – it is virtually impossible to make it through the desired objective; causing you to play and replay the level. With the acceptation of the boss, however, there is always a way to complete the mission requirements. Second, when targeting opponents for missile or drone lock, the camera zooms several steps towards the enemy following their movements completely, which makes piloting a little bit more challenging. The visual lock isn’t so much of the issue as the zoom feature is; which could be fixed by zooming less than its current amount. And finally, some of the in game voice acting overlay will overlap with either the user interface, or other voice acting, causing a jumble of noise with multiple people talking at once.

But past these few and minor bugs, Project Nimbus stays true to the classic Mech style, strategy, third person, dogfighting game  you’d imagine while watching the Gundam series. With acts two through four still in production, and the quality and attention that has gone into this game’s development, Project Nimbus will be a hit action adventure game upon its completion. Check out the steam page for the latest news and early access preview.

Author: Matt Adore



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